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Windows Mixed Reality Headsets: War’s das with the SteamVR integration and games?



First, we are bringing Mesh for Microsoft Teams to Meta Quest devices. Mesh for Teams builds on years of research and Microsoft Cloud innovation, from Azure Digital Twins to Dynamics 365 Remote Assist and Teams video meetings. It is designed to help people gather virtually in the place where work happens on any device, including smartphones, laptops and mixed-reality headsets. Mesh for Teams with Meta Quest Pro and Meta Quest 2 devices will enable people to connect and collaborate as though they are together in person.


This partnership complements our commitment to HoloLens, and we are excited to continue evolving our mixed-reality devices roadmap, leading with our cloud-first approach, and with Windows and Microsoft 365 at the fore. All of this advances our efforts to build the foundations of a responsible metaverse, with security, compliance and enterprise-grade experiences as foundational to how we will continue to unlock new possibilities for the future of work.




Windows Mixed Reality Headsets: War’s das




"The system also leverages augmented reality and machine learning to enable a life-like mixed reality training environment so the CCF can rehearse before engaging any adversaries," the Army noted in its press release. What the service is talking about here is developing capabilities so that simulated opponents and other objects, including vehicles or buildings, can be virtually inserted into actual live training exercises. This is a capability that a company called Red 6 is also developing for aerial combat training, as you can read about more in these past stories.


The gulf between commercial and consumer VR has always been small, with plenty of enterprises utilizing Oculus headsets and savvy consumers looking into enterprise headsets for powerful collaboration potential. The reality is it's still very much the Wild West for a technology class that's been puffed up by years of hype but is still searching for a knockout case for adoption. The use-cases remain niche: Gamers, designers, enterprise applications like training. Within each utilizer pool, there are a small number of serviceable, if quirky headsets, meaning budget tends to be the deciding factor after the use-case. One thing we've noticed is that the technology hasn't advanced as much in the past few years as it might have, so don't shy away from older tech, which is cheaper and represents a great value in what's still the first blush of our mixed reality future. 2ff7e9595c


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